Discussion:
[whispersystems] Private transport for turn-based games?
Joel Whitehouse
2017-10-12 03:57:16 UTC
Permalink
I'm developing a turn-based game to be played between mobile clients
over variable length time scale. Think "words with friends" but a card
game for 2-5 players. Android only for now.

It would be ideal to use signal to transport the game-state messages (a
few bytes per turn) as well as in-game chat messages. Is there a way to
get the privacy of libsignal for my app without having to deploy my own
custom signal server?

Or, let's say I protect my my game-state transport with plain TLS, but I
still want private chat. If two players are mutual signal contacts,
could I somehow allow them to chat via their existing signal
conversation during the game -- without having terrible UX?
--
Joel
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